Project Description

We chat about the recording and implementation of rolling audio for all of the various surfaces Armillo and how this sound was important to convey a sense of realism and enhanced gameplay engagement.

Thanks to Matt Ryan for helping out with the recording process and coming out to capture the most crazy and weird spots in North Vancouver. You can find out more about Ryan and his audio wizardry chops on his website :

This is part 3 of 3 from the Nintendo Objective Interview series. Check out part 2 here

Please visit Michael’s website for many other reviews on upcoming Nintendo titles : The Nintendo Objective